![]() ![]() It also doesn’t help that the rules were unclear about some parts of this module, like when you can place an extra depot during your turn. One of the hardest parts about teaching that variation is that the cards on the warehouses don’t belong to anyone, and anyone can pick them up by claiming a route to another player’s depot. The warehouses and depots are an interesting expansion, but it is not one that I will use all the time. I usually end up using some hybrid between expanded and mega to distribute tickets. Honestly, these are very minor issues because having more tickets is already such a great thing. It’s not an issue in the “big cities” variant because you don’t use the long routes. My problem with this variation is that some of the “big cities” tickets are longer than the long routes. The only rule here is that you must keep at least three tickets and at most one long route. In the mega variation, you shuffle the “big cities” tickets with the other ones and give each player two long tickets and five other tickets. I find this distribution of tickets okay. Expanded gives players the same one long ticket and three regular tickets as the “big cities” variant, but it includes the new tickets. The other two ways to give the starting tickets are called expanded and mega. It’s a good choice for a cutthroat game, but the train stations from the base game decrease the pressure to reach as many big cities as possible. One of them is the “big cities” variant, and that one is fun to play and competitive. The rulebook explains three ways to distribute starting tickets. Furthermore, the tickets have symbols to indicate whether they are in the base game or not and whether or not you need to use them for the “big cities” variant. This way, you can’t tell them apart from wear and tear. #TICKET TO RIDE 1912 FULL#I like that the expansion included a full set of the old tickets from the base game and some new ones. Let’s start with the new destination tickets. All the players with the most remaining depots will get 10 points. #TICKET TO RIDE 1912 FREE#You can also place a depot on an empty city as a free action during your turn. You can take cards from warehouses that don’t match your color.ĭepots also block players from placing train stations in cities they are in. However, when any player claims a route connected to a depot, they may discard one of their remaining depots to take all the cards from the warehouse whose color matches the color of the depot they connected to. As you draw more cards, your color warehouse will have more cards on it too. Before the first turn, each player will place one of their depots on any unoccupied city.ĭuring the game, whenever players draw train cards, they also take one card from the top of the stack and add it to their warehouse. Each player will take five depots in their reserve and will have one warehouse of their color. The “warehouses and depots” module adds some unique strategy to the game. There are also big cities and long and short tickets. This expansion has warehouses and depots for all five colors that come in the base game. There are no end game bonuses in this variant, so players have to maneuver their way into a few crowded cities to win. All of the destination tickets will connect at least one, but usually two of the big cities. In the “big cities” variant, some of the cities on the board are big cities, and the game comes with a card to identify them. The rulebook includes three ways to give players starting tickets, but only the big cities add new rules to the game. There are also six new long destination tickets and a separate stack of tickets for the “big cities” variant. ![]() The Ticket to Ride Europe expansion provides a new set of tickets that includes all of the ones from the base game and some new ones. I’ll show you how they work and then share my thoughts about whether you need to get this expansion. This expansion also consists of “big cities” and “warehouses and depots” modules compatible with any Ticket to Ride map. Ticket to Ride Europe 1912 is a similar expansion to Ticket to Ride USA 1910 in that it includes new destination tickets for the game. If you aren’t familiar with the rules of any Ticket to Ride game, you should read my review on Ticket to Ride Europe first. This week, we are going to look at a small expansion to an excellent game, Ticket to Ride Europe. ![]() The Ticket to Ride Europe 1912 expansion includes new destination tickets and a “warehouse and depots” module that changes the game. ![]()
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